Here are the general tips/goals that are necessary to be understood while developing J2ME Games. Recommendations Full Screen – Most screens…
How does double Buffering works in J2ME ?
Double buffering is a well-known technique for reducing flicker in drawing and animations. Imagine you are implementing an animation that…
Difference between mobile and PC game development
This article will explain you the difference between Mobile game development and conventional PC and Play Station game development from…
Cloud Revolutions in Gaming Industry
The concept of cloud gaming is a familiar notion in the tech industry. Thanks to the big names such as…
Cross Platform Mobile Game Development Using Libgdx
1. Introduction Libgdx is an open source, cross platform game development framework. It currently supports Windows, Linux, Mac OS X,…